TRINE patch history patch 1.09: * adds support for iZ3D * adds European Portuguese language support (text-only), thanks to Portugalações (Alice Alexandre & João Rodrigues) * adds Romanian language support (text-only), thanks to Radu Petru Istrate patch 1.08: * adds support for NVIDIA 3D Vision * tweaks the antialiasing method, works better now (enabled in the Launcher or "/antialias_samples 8" etc in the game console) * tweaks the last level once again, now no enemies on Very Hard (for the Achievement) * fixes minor item description text errors patch 1.07: NEW CONTENT: FREE DLC level - "Path to New Dawn" (available upon completion of the game) - thanks for playing Trine and supporting Frozenbyte! * adds information about experience and secrets to the Inventory menu * adds version number information to the main menu * adds print screen bind for screenshots (F11 & PrtScn both save screenshots to \screenshots) * adds failsafe for unlocking Very Hard difficulty * fixes a respawn bug in Iron Forge (co-op) near the first gate * fixes missing cursor in the game over menu when playing co-op with gamepads * note: Re-enables high quality videos for Radeon 5x00 Series cards, works flawlessly now patch 1.06: * tweaks Steam Achievement "Still no fireball" requirement from 500 to 200 objects * adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing config\options.txt and setting the resolution with lines screen_height_and screen_width) * adds support for manually configuring which input devices to use in config\options.txt (player1_keyboard_ID, player1_mouse_ID) * adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin) * fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen) * fixes Windowed mode titlebar support * fixes mouse cursor in widescreen (aspect ratio) * fixes a rare crash when the player touches a falling rock as it breaks * fixes a rare crash when a water splash effect is played while the player exits to menus * fixes a rare bug that occurred when the player switched characters and died simultaneously * fixes final boss animations sometimes not working properly (Tower of Sarek) * fixes a co-op respawn bug with the last checkpoint (Tower of Sarek) * fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava) * fixes several oxygen gauge bugs * fixes autoaim bugs in Tower of Sarek * fixes the Boots item to work properly (reduces spike/goo damage) * fixes random failure of overwriting save slots in the New Game menu * fixes incorrect behavior with menu select confirms when using a gamepad * fixes menu behavior during fade outs * fixes Credits section names again * note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option "force_high_quality_video = 1" in config\options.txt (which may be useful if e.g. new graphics drivers fix the problem eventually). patch 1.05: * tweaks the last level, now much easier on Easy/Medium/Hard * adds save support for selected controller type * adds failsafes for Steam Cloud (savegames are now always saved locally too) * adds log support for PhysX errors * adds several small technical optimizations * fixes audio that was not stopped when skipping the end cinematic * fixes thin horizontal bar visible during videos on some resolutions * fixes break effect for objects in the last level * fixes two broken checkpoints in levels (4th in Shadowthorn Thicket and 10th in Iron Forge) * fixes some wall collisions in Iron Forge * fixes camera bug when restarting level during a cutscene * fixes bug regarding levers * fixes bug where enemy item drops are considered secrets * fixes Credits section names patch 1.04: * adds European languages (French, Italian, German, Spanish) * adds Steam Cloud support * fixes "mystery developer keys" for non-regular keyboard buttons patch 1.03: * fixes alt-tab crash after 1.02 patch * fixes developer controls that broke the game after 1.02 patch * fixes Steam Achievements patch 1.02: * introduces multiple keyboard and mice support (for USB keyboards/mice, enabled in the Launcher) * tweak for the last level, now easier on Easy and Medium difficulties (note: you can change difficulty from the main menu for this level) * adds controller name support to the controller configuration screen * adds support for (old) gamepads that use "sliders" as axes * adds support for manually adjusting the gamepad cursor sensitivity (see config\options.txt after the first launch) * adds "Change difficulty" option to the game over menu on the last level * adds input lag reduction (on by default) * fixes a problem with videos/cutscenes (occasional lag) * fixes some problems with gamepads and polishes gamepad functionality * fixes reset of keybind selection upon launch of game * fixes a bug of not detecting certain graphics cards correctly, resulting in graphics corruption * fixes a bug that accidentally disabled enemy AI when pressing F10 button * fixes some refresh rate issues patch 1.01: * fixes some gamepad issues